With the recent completion of our first Portable System, including our most advanced multisensory controller and 4th Generation “Mini” AromaComposer, MultiSensory Systems is poised to take a
quantum leap forward. The founders are presently seeking capital to help deliver this technology.
Plans are in place to introduce this extraordinary technology to the general public for the first time through a revenue-generating Pilot program. One particularly attractive market, “Spa and Resort”, is the primary launch platform for this new business. Other promising markets include “the Corporate Workplace”, and “Special Needs and Therapeutic applications”.
A unique revenue split program will provide both high profit margins and a high rate of return for our investors and permit MultiSensory Systems to expand at an exponential rate, bringing needed relaxation and other therapies to a worldwide public.
For more information… Please click the link below to download an Executive Summary:
Portable Multisensory System Hits the Road
With the recent completion of our first Portable Chair System, MultiSensory Systems is poised to take a quantum leap forward. This system allows for easy transport and assembly, making it possible to both BETA test and demonstrate the system at multiple locations. The chair and ottoman feature multichannel vibroacoustics. The side base houses vibration amplifiers, power supply, and the system controller. AromaComposer sits on top.
This system integrates time-coordinated olfactory experience with other senses, including strategically placed multi-channel tactile vibroacoustic devices and incredible three-dimensional sound. Optional controlled motion and visuals are also available.
MultiSensory Systems’ patented AromaComposer™ is the essential ingredient; adding tremendous power to every experience. It is capable of blending thousands of different scents in real time from a handful of high-end, 100% natural essential oils. Scent formulations and multisensory programs can be prerecorded, stored, and played back on many media devices, or shared remotely over the internet.
Plans are in place to introduce this extraordinary technology to the public for the first time through a revenue-generating pilot program.
From Prerecorded Experiences… to Personalized Biofeedback Control
In the simplest mode, our system can present any number of prerecorded multisensory experiences which can be stored locally on a computer, played from a DVD disk, or received live via the internet. As an enhancement, utilizing our advanced biofeedback technology with sophisticated show controllers and media synthesizers, the Multisensory Stimulation system becomes totally interactive, allowing the user’s sub-conscious mind to help drive and customize the experience. In this way each user has a completely unique personal encounter.

Multisensory Stimulation System (MSS)
Wave a magic wand and find your world transformed. A simple hand gesture, a quiet murmur, your breath or your own brainwaves can transform your sensory environment in real-time.
Control using Conscious and Subconscious Systems
The Multisensory Stimulation System’s patent designates the use of both prerecorded media programs and/or bio-interactive control of the delivered sensory experience.
In the full-featured scenario, our system can be calibrated for each individual and takes its cues from their physical, intellectual, and emotional states. This interactive system includes the use of biofeedback sensors, and voice recognition systems, as well as various other input devices, that are both subconsciously and consciously manipulated.
Here, the participant transmits information to the system, which reflects the subject’s current state of being as well as the subject’s preferences and choices. Subconsciously this occurs through the application of the biofeedback devices, and consciously through use of other controller interface devices. Our proprietary system interprets all of this input information and then outputs various sensory media and media queues to the Stimulation System.
The user’s experience can be generated completely real-time or played back from selected data within libraries, either locally or remote.
Naturally, the subject is affected by the just received stimulus and physiologically responds to it. This response is communicated to the controller again, which refines or changes the experience. This loop is repeated endlessly.
Key here is an “intelligent agent” which assists in creating “Profiles” of each user, adapting each experience to their personal needs; it learns how each person responds to each sensory queue or stimulus. When a user comes back, it continues their new multisensory experience, based upon that constantly developing personal profile.
In this way our system is capable of providing a different experience to each individual, tailored specifically for that individual, with the intent of maximizing the effectiveness of its goal-oriented programming.
Biofeedback Reflects the Subconscious Mind and Physical Body
Bio-sensors and related monitoring systems gather the raw data. These include, but are not limited to, the following:
- EEG/Brainwave Monitoring
- Heart Rate
- Breath
- Body Temperature
- Galvanic Skin Response
- Voice Analysis
- Eyes; Movement and Dilation
- Facial Expression Analysis
- Gesture Controllers
- Radionics
Devices that Communicate Conscious Choices
Through deliberate manipulation of various control interface devices and related systems, a user may make choices or help guide an experience. These Conscious control devices may include, but are not limited to the following:
- Voice through Microphones and Appropriate Preamp
- Voice Commands
- Singing
- Hand Manipulation
- Gel Pad(s)
- Joystick(s) Trackball(s), Mouse (mice), etc.
- MIDI Controllers, including keyboards, drum pads, breath and infrared devices
- Motion Trackers, including infrared types
- Data-glove
- Eye Tracking, motion and dilation
- Biofeedback Devices (Adept users may use these for conscious control too.)
Tools For Exploration
We now have the technology to allow experts in the fields of consciousness, healing arts, complimentary medicine, meditation, entertainment and other modalities to collaborate with us on the development of new programs with this in mind.
RDN
Conclusion: “I think it’s very positive… a system that will help you to get there faster and more efficiently. Whenever you want to “zone out”, you just get into the chair, plug yourself “In” and you’re “Out”… and in that meditative state.” Tan Le, President and co-founder Emotiv
Ojai, CA- MultiSensory Systems of Ojai, California, an integrator of multisensory systems, was one of six advanced technology companies selected by Google to exhibit at their recent Scottsdale, Arizona Zeitgeist ‘10 Conference. This year’s theme… “MindShift: How shifts in thinking have rippled through all aspects of the world.”
Multisensory Systems demonstrated their patented sensory chair prototype that combines 3-D sound, scent and vibration to calm or inspire a person in a very short time. The company has developed its proprietary technology over the past 14 years, under the direction of Co-Founder and Chief Technology Officer, Doug Nelson. According to Nelson, “We are very excited about the potential of our system to dramatically reduce stress which, in our current economic and political environment, is an important missing link. Many companies have developed elements of our system as stand-alone technologies but, so far as we know, none has developed a sophisticated system that integrates these elements digitally, and as elegantly as we have.”
During the conference, Doug and Multisensory Systems Co-Founder Zubin Levy and met fellow exhibitor & conference speaker Tan Le, the president and co-founder of Emotiv and her associate Dr Geoffrey Mackellar, CTO, leaders in neurofeedback devices. Their state-of-the-art Neuroheadset converts brain activity into visual displays, easily interpreted by healing professionals or computer software programs.
Doug created the multisensory devices and was aware that Emotiv’s Neuroheadset could be a direct fit. On Day 2 of the event, Tan Le was prepared to give it a try.
Click to view enlarged slideshow
Zubin describes an event that took place on the last day of the conference. “Tan Le asked her biz partner and CTO to put on his Neuroheadset and recline into our sensory chair and sample our system and demonstration program. At the start of the program, Emotiv’s display translated his brain’s activity into red and orange colors, revealing high stress levels and an overactive brain. In minutes, colors had turned to blue, indicating a deep meditative state.
According to Tan “When Geoff was in the chair and I was observing his brain state, he was able to quickly move into a very, very relaxed state, confirmed by the kind of activity we were seeing in his brain. We were seeing a high amount of Delta and Theta activity, some bursts of Alpha activity as he was just moving into a relaxed state, which is very consistent with what you would be able to achieve if you were meditating. Occasionally we will see bursts of imagination… or creativity… or daydreaming… absolutely no activity in Beta. It was very interesting for us to observe the changes that were going on.”
“It means that it’s working… your system is working to put him into a state of relaxation”
Here’s some info from Emotiv describing their Headset, graphic software and meaning of brain frequency states:
“Based on the latest developments in neuro-technology, Emotiv has developed a revolutionary new personal interface for human computer interaction. The Emotiv EPOC is a high resolution, neuro-signal acquisition and processing wireless Neuroheadset. It uses a set of sensors to tune into electric signals produced by the brain to detect user thoughts, feelings and expressions and connects wirelessly to most PCs.”
Emotiv EPOC Brain Activity Map
This application displays a real-time map of your mental activity in four significant brainwave frequency bands (Delta, Theta, Alpha, and Beta).
Delta (0.5-4Hz) – indicating deep sleep, restfulness, and conversely excitement or agitation when delta waves are suppressed
Theta (4-8Hz) – indicating deep meditative states, daydreaming and automatic tasks
Alpha (8-15Hz) – indicating relaxed alertness, restful and meditative states
Beta (15-30Hz) – indicating wakefulness, alertness, mental engagement and conscious processing of information.
Of course, the neuroheadset proves that our multisensory system, with appropriate programming, is capable of putting an individual into an incredibly deep state for a considerable length of time. The Emotiv Neuroheadset will become a very useful tool for developing multisensory programs, and in the near future… as our patent describes, could be used to control or help move a person through personal multisensory worlds.
“It’s not just the visual display that is important…” Doug said ” but rather the simplified EEG Neuroheadset which with appropriate software can analyze individuals and provide information to our controllers; creating personalized multisensory journeys. This is part of our of our original patent.”
Link to related post: Control of multisensory experiences using biofeedback.
Zeitgeist 2010 – Post Show Notes!
Just back, regrouping and re-assembling our multisensory systems in our Ojai studio following US Google Zeitgeist ’10 exhibition this week in Scottsdale, AZ. The event took place on September 12-14, 2010 at the Montelucia Spa and Resort. This is a twice-a-year event for Google; one conference in the USA and another in the European Union.
Significance of being selected
As only one of six companies in the world invited by Google to demonstrate “MindShifting” technologies at this year’s US Zeitgeist conference, we were thrilled to hook-up with Emotiv (another selected presenter) whose Neuroheadset technology proved the effectiveness of our multisensory experience at the event.
With eyes closed, guests had the opportunity to journey… relaxed within our multisensory chair, complete with scents from nature (digitally blended), calming sounds (3-D of course), and vibroacoustic massage (to music), designed to put one quickly into Alpha, Theta, and Delta states… for positive change.
Mindshift Zone: The Exhibit Space
The exhibit space was in the foyer just outside of the main conference ballroom at the Montelucia Spa and Resort.
From Zeitgeist Overview:
“Mindshifting activities stretch beyond the main session room into the foyer. Here you will find exciting new technologies including augmented reality and new ways to “train your brain…”
Despite loud noise of crowds and video of conference goings on, our closed headphone system was still able to bring a few moments of tranquility to guests within this vibrant space.
Backdrops for all exhibits were illustrated on-site by the clever and very talented artist Peter Durand, co-founder of Alphachimp Studio Inc. Peter’s work from the Google event can be viewed here: Visions of the Future from Google Zeitgeist 2010
Our Exhibit
The Multisensory chair with pre-programmed aromaComposer diffusion and blending system was transported and assembled in Scottsdale for the conference. In this case, scent was provided by our tried-and-true second- generation aromaComposer system.
This system integrates time coordinated “olfactory experience” with other senses including strategically placed multi-channel tactile vibroacoustic devices and incredible three-dimensional sound.
Present, for display only, was our third-generation aromaComposer scent device (capable of projecting a narrow scent beam a distance of 8-12 feet)
Not present, our forth-generation miniature aromaComposer prototype, currently being fabricated at our Ojai, California studio, and our SMART sensor controlled scent-beaming device.
The aromaComposer is capable of blending thousand of different scents in real-time from a handful of essential oils, using a computer interface… with or without biofeedback controllers. Scent formulations and multisensory programs can be prerecorded, stored and played back on many media devices, or shared remotely over the internet.
Google’s Zeitgeist Conference
US Zeitgeist ’10: Paradise Valley, AZ
September 12-14, 2010
This Year’s Theme: Mindshift
Quotes from Zeitgeist ‘10 Program Guide
“At Zeitgeist 2010, we have assembled an extraordinary group of individuals, including the best minds and greatest leaders from a range of arenas. Bringing together such an unsurpassed group is more important now than ever. Due to the dramatic changes our world has recently experienced, a shift in our collective mindset is required to spark new thinking about our global village. This need for fresh perspectives led directly to our theme for Zeitgeist ’10: “Mindshift.” ”
By Nikesh Arora and Dennis Woodside
Quote from Zeitgeist Introduction:
“This year we will take a look at how shifts in thinking have rippled through all aspects of the world.”
Videos of the many speakers at the event can be found here:
Zeitgeist – Great Minds of Our Time
This is our new site and is in development… as we speak. Please go to these alternate sites for further information regarding our multisensory chair and aroma systems:
AromaComposer and multisensory archived site
The Walk – A Multisensory Experience
Thanx 2 All,
RDN
Comments from Doug: We have taken a very different approach to integrating scent within multisensory media experiences. Aroma Journeys discussed by the aromaComposer inventor at AlphaSensory.com
via Aroma Journeys – Scent Music – Integrating Scent within Media Experiences.
I was invited to spend an evening with both old and new friends. Our conversations were recorded by two very talented and astute individuals… who ultimately participated in this conversation. The old guys were all impressed.
Direct Link: notthisbody personal cargo
Here is the first of many segments from some 4 hours of discussion.
R. Douglas Nelson
ShiftShapers
NotThisBody & ThisIsMeta share…
ShiftShapers: an immediated autodocumentary
I heard a quote from somewhere, forget where… “The baby boomer generation will be known more for what they do in their 60s than what they did in the 60s.”
ShiftShapers from notthisbody on Vimeo.
Shiftshaping implies:
(1) Sharing our individual experience, motivations, wisdom & vision
(2) Consolidating individual wisdoms towards collective actions
(3) Minds open to the evolution of ideas/approaches/methods
(4) A willingness to share resources
(5) A strong commitment to collaborationLicensed under:
CC Attribution-Noncommercial 3.0*Extended discussions will be put up online over the next couple weeks.
* thanks to Gabriel Shalom for discussions around Immediated Autodocumentary
The AromaComposer…Gen-2 prototype, set up for group interaction.
Elating aromas are shared by many… for one moment… then incredibly different scents appear seconds later, created according to each user’s desires… truly subconscious and personal creations.
Imagine the possibilities!
by Jeremy Rifkin
President of the Foundation on Economic Trends
©2005 Jeremy Rifkin
The Multisensory Stimulation System provides an opportunity for people to reintegrate their senses and could play an important role as a new kind of learning tool (1) one designed to give the human brain a heightened sense of context. So much of contemporary learning relies almost exclusively on visual imagery and auditory signals that we risk a deep loss of the more intimate senses of taste, touch, and most importantly smell. While the visual sense is the most detached and objective of the senses, and the one most identified with aggression and expropriation, the much neglected intimate senses are far more important in establishing a sense of embeddedness between people and the larger communities and environments in which they live. (See Biosphere Politics (2))
In an era characterized by increasing globalization, complexity, and vulnerability, it is imperative to create new tools that help the individual develop a holistic mental framework. The Multisensory Stimulation System is a breakthrough technology that if used as a learning tool… and not simply as an entertainment medium… would help prepare us to more fully use the full range of senses and become more integrated with the life that surrounds.
Jeremy Rifkin Quoted
Excerpts from conversations regarding the aromaComposer and the Multisensory Stimulation System
“This is exactly what you would see in a sci-fi movie. You want something like this to be an aid and an assist in everything from health to learning.”
“If this could be a tool in learning and in health, physical and mental health, “You’ve opened up an unbelievable frontier.
JR on Scent & Senses
“They say that memory in the brain is triggered by smell.”
“The most intimate experiences in memory, when you’re a little kid, always is conjured up by smell; it’s the smell. If you go to the more intimate senses, smell would be first, then taste, then touch I guess, then sound, then visual. It’s more powerful because it’s a more intimate sense.”
“Music can create all the various moods, the way the body changes with the music – aroma would do the same thing.”
“How ’bout for patients who can’t get out … (of a hospital) …In a hospital you’re denied all the life affirming smells that integrate human nature.”
Jeremy Rifkin on Digital Multisensory Control
Jeremy Rifkin: “It also has specific advantages that in a controlled situation that you can’t do in nature. What Doug’s got here that’s important here, is that “If you can create different combinations and keep it digitally controlled, it allows you to do clinical studies of people, where you can start to see results in specific disorders. Because you got everything controlled digitally, it’s quantifiable. That’s a big deal, that just opens up an enormous new area.”
“The next step, bring people together. Need the disciplines to create programs. Educators too.”
“One of the best business plans that I have ever seen.”
Notes:
1) “Learning tools” can help us learn to feel good. They can teach us how to relax, how to let go of stress, how to heal ourselves, and can lead each of us toward realization of our authentic self.
2) These concepts are explored in depth within Jeremy Rifkin’s book, “Biosphere Politics”
3-D/Surround Audio Recordings
This audio recording should be listened to with stereo headphones to achieve their amazing “You are There” dimensional effects. Sample is below.
Skate Sounds – 3-D Audio Sample Clip
Download the following sound experiences in MP3 format
This 3 minute binaural recording is about three megs in size. Download time should be about 10 minutes on a 56k modem… nearly instant with a high speed connection. Be sure to listen with headphones!
This is a very realistic binaural audio rendering of the Santa Barbara Skateboard Park, “Skater’s Point”, on the beach in California. This was recorded late morning/early afternoon in the fall of 2001. As we were recording the skateboards in surround, a street preacher, dressed in a white robe, appeared and began to do his thing for the Skaters at hand.
© 2001 by R. D. Nelson & S. Nichols. All rights reserved.




